I've been working in software development for around five years on various projects from mobile games to massive software solutions
I obtained my Master's degree from the Centre for Digital Media graduate program in Vancouver. I have a Bachelor's degree in Computer Science with a concentration in Human-Computer Interaction from the University of Calgary.
I've been working as a programmer since my start as a research assistant then intern at the Agile Surface Engineering Lab at the University of Calgary. Upon graduation, I was a full-stack software developer for Solium/Shareworks by Morgan Stanely. In August 2019, I returned to school to pursue more digital media related opportunities and was granted that through client-driven projects at the CDM. I was also a Software Engineer at Truly Social Games Studio. Through my work experience and additional studies, I have gained experience working with: Data Visualization tools, AR technology, Gesture Interactions, Multi-Device Environments, Unity, Databases, Mobile and Web Development. My interests lie with immersive and/or interactive technologies, innovative storytelling and sewing.
SamTapis a CDM team project with Samsung to develop a SmartWatch and SmartTV inter-device communication feature. Using Web Socket Communications and NFC readers, it enables quick and efficient set-up to display information on a larger screen without authentication hassles.
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Dungeons and Dividendsis a personal visual story implemented in a proof-of-concept Augmented Reality comic book experience simulated in the Unity Engine. This project was inspired by mirror illusions with geometric 3D objects that created two different perspectives in reality and the one mirrored.
Stay Warm_01is a 2D puzzle desktop platformer game where players must brace the winds to continue pushing forward and seek warmth. This was a side-project to discover and learn the more advanced features of the Unity Engine. See More