On this page, I present the design process and the end project of Space Launch Music Box: A single button input rythm game that would represent my assigned client, Michael Hung. The following will outline the information taken from interviews with the client, the preceding design process and the final result.
This project was created for CPSC 581: Human Computer Interaction II. It is a Windows Platform application with a mouse-click button input.Git Repository Download Link + ReadMe
The overlying theme that I was going for was to create something fun for my client so I went with as many imaginative ideas as I could.
3D copy machine
Feel the pressure of responsibility
One press crane builder
Sit on a bench and hear the music play
Take samples in real-life
Single press sword activation
Single press moving model
Single press robot
Price compare on the spot
See your imagined design unfold in front of you
Among the above brainstormed ideas, I went down various paths of refinement. Giving my client the freedom of creativity was my primary objective.
Multiple screens. Teleporting button. Pick your adventure!
Chase the button to new locations!
Leapfrog button. Hopped as it was pressed.
Sneak up on button to round em' up.
Slingshot the gundam to various planets. Press multiple times to turn it. Hold down to launch it away.Test implementation
This was derived from the earlier concept of a little plane model travelling from place to place. I explored various ways a button travel or make other things travel. I was very close to completely following through with this idea. In fact, the name 'Space Launch' was given to this project because of it.
I could not get rid of the idea of the physical eyedropper. It was not feasible to make with my current skill set and the allotted time. However, I couldn't help but come up with fun variations.
I was inspired by the enthusiasm my client gave to Gundams so I kept finding myself returning to various interactions that could be done with a robot.
Limited input means simplified or encoded data? Well, how about music? Programmable music boxes essentially use elongated versions of punch cards. This idea built upon the 3d printer concept. Print Gundams via musical input. After all, a single hole puncher is like a single button, right?
Instead of gundams, simplified shape robots. Using Unity physics, fight against randomly generated shape robot enemies.
Simplify, Simplify Simplify. Make it a pick and choose game. Select specific helpful parts to power up robot. Had multiple stages. Those stages have been cut