Stressed out Office Worker with affection for snakes.
On this page, I present the design process and the end project of Sam the Snake: An interactive neckrest-scarf wearbable acessory. The following will outline the intended audience for this acessory.
This project was created for CPSC 581: Human Computer Interaction II. It is a Arduino project that used Capacitive Touch Sensors, Servos, FSR sensor and LEDs.Git Repository Source Code Zip Download+ReadMe
Interactive Various sensors bring the snake to life and also feed information to remember things about the user. It then uses this data to enhance the user's experience by adding a little life and joy while they work.
Wearable The neckrest rests safely against the the neck and shoulders. The scarf can be tightened, tied, or held together to make it portable.
Accessory While not aesthetically pleasing, it does add to the outfit giving the impression of someone who is comfy and warm.
The initial theme explored was to create something that fit a story or told a story.
Literally feel the right way to go!
Say it with your hair
A string to tie two people together no matter the distance
Track your wandering kids
Little mischievous hat game
Dance with air
Especially at the world's end, you must stay alert
Full body whacking game
Wear the visible battle against the cold
Portable practical support for the mobile musician
There were many many ideas formed but, as was suggested, I tried to combine the best ideas. These are what resulted.
Mouse Ears-Hood Combo: Mouse Ears, as if playing the role of a fairytale guardian, determine the monstrosity or angelic look of the paired hooded cape. It also has buttons that would give encouragements to the hooded cape
Mouse Ears-Hood Combo: Hooded Cape, as if playing the role of a child-like creature who has yet to learn the world, wears a cape that shows off their morality. The main design was to match that of a bird and took inspiration from pinocchio. The top part of the cape would extend if the wearer told a lie or did something bad. Warted spikes would appear around their sides. Altenatively, if the wearer was good (as percieved by the one wearing hte mouse ears) then frills would appear on the sides of the cape and they would hear sounds of encouragement.
"The Space Between Us" Masks: A pair of matching accessories(Masks and hats considered) that would show off the environment of the other wearer's weather. In other words: Person A is feeling a hot sunny day surrounded by a lot of noise. Person B's acessory would show off that feeling.
Fairy Chessboard. A led light would represent the fairy on the board. The board would be described in terms of strings. Physical beads snapped on the parts of the strong to show the player's moves. The main point is to prevent the fair from reaching its goals by placing the beads in areas one at a time, each (the fairy and the wearer) taking turns
The garden of memories scarf: This scarf based on seeded memories (a la facebook, independent app upload) would bloom over time to reveal these memories.
Now of all the above ideas I narrowed it down to refine two: the scarf and the hooded cape.
I thought about a detachable rain hood to keep track of bad addicting habit triggers which refined upon the idea of sensing morality then displaying that outwards.
I thought about a portable scarf that takes pictures and then shows the palette on the scarf later on. The final resulting project that I embarked on, however, came, as the stress was building up. At the end of the day, what I wanted the most to create for this assignment was to evoke the feeling of comfort, of close companionship, of something that remembers. So I turned the scarf into a neckrest/neck pillow then carried on from there.
Refined the design to implementation + based on resources that I could procure
Refined Circuit Diagram+Chart (Resistors for LEDS are implied)
Storyboard for video with snake.
I adjusted the size of the capacitor as I went along the implementation
Aluminum foil supported by fusible interfacing was used as an alternative to conductive fabric.
Lesson Learned: Don't melt the fusible interfacing
Due to time constraints: the final look was not accomplished, however, all the general components exist.
Unfortunately, short/open circuits when transferring the wires into the headrest,compromised the functionality of this project.
Features Listed in the Code:
- Two Touch capacitors are on the tail and the head which would trigger movement in the snake via servos. These actions would be nod, dance, trigger fan to block peripheral vision (for focusing purposes).
-An FSR was embedded in the head, and if it were working as expected, trigger lights, servos, and a vibrating disc motor to react in different ways. The more it was pressed, the item rememebrs this to determine stress level and increase interaction/movement/vibration. There was a stretch goal to get it to remember which time of day such high stress levels but there was no time to accomplish this.
Shown below is a video of the less capable cousin remade in less than 3 hours: Sam Junior the Snake. The snake has one eye.Don't mention it. The snake is a little self-concious.
Petting the Snake
Who's a good snake?
Password for video: p1snakeSongs used in video: Sundown Breeze with guitar jenmuse (looperman.com)
The above image demonstrates the snake's minute head movement as such is difficult to observe in the video. There is a servo or rotating part sewn into the side of the head.