Data Tracker and Meditation Enthusiast.
06 Nov 2017
On this page, I present the design process and the end project of Tilt-eD: A meditative simulator in combination with data visualization. The following will outline the intended audience for this acessory.
This project was created for CPSC 581: Human Computer Interaction II. It is a Google Cardboard Application that utilizes head movement, orientation and physical sounds. An elastic is used in this Cardboard setup to allow for hands-free interaction.Git Repository Source Code Zip Download+ReadMe Executable + Readme
One of the key things that 360 videos allow is that it isolates the user from the rest of world. Meditation often aims to accomplish this goal. Through an augmented environment, users are able to interact with a visual representation of their worries.
It should be noted that I am also personally prone to motion sickness, VR is not an exception. The system had to counter VR-Nausea to allow me to implement it at all.
Guided system that prompts the user to adjust to optimal wear for their eyes
A cursor to select VR videos that would not be tied down by the user's focal point
Connect the virtual realtiy with the physical reality
Keep track of your videos with a little pinning with magnets
Unlimited space for all of your artworks, however you want to place them
Share a story in VR
Change up your videos by eating different snacks!
Tear through time and space or just gain some height in VR
Face your fears with some VR help
Snorkle/Dive in to the ocean in VR with a responsive diving headset
Click! Click! Take a camera along on the VR tour!
The world is your canvas!
Spark up the old historic trail with VR additions
Use VR to dunk your head into objects
Head's down. Bile up. Let's just rest up.
I tried to really hone in on making a complete experience from beginning to end. In particular I focused on the ideas that had more sound motivations and added some more interesting interactions to them. The best one that I found had been the nature/environment-reacting related concepts so tried to jump off that as much as possible. Consequence, and combatting VR-Nausea are other factors that I deeply considered. These are the varied ideas that followed.
This builds on the eating idea earlier, but more specifically, I was tyring to hone in some way to incorporate chewing into the final idea. Chewing helps a little with combatting VR-Nausea.I tried dissecting it and building around that concept.
This was taking the "Act as Animals to see from their perspective" idea further. I really wanted to incorporate nature, as again, this was my strongest story-based motivation so I explored more ways into diving into it.
Another tatic to avoid VR-Nausea is to not get into the VR device at all. I really wanted to come up with some sort of idea that would involve another person, however, the resulting ideas only seemed to overcomplicate the prototype.
All of the below are expansions on the intial fear idea. Eventually fear led to 'distressing matters' which led to environmental junk, in part coming from the previous nature brainstorming, which led to data junk.
Again, due to health issues, implementing and testing the VR system proved to be an endurance challenge. While regular exposure to 360 videos did lessen my nausea a bit and I minimized actual headset usage as much as possible, I still often got quite sick. I overcame these bouts of dizziness with 30 minute breaks of complete darkness.
Additional Feature in Project unable to show due to current bug: A soothing sound will play from the secondary optional setup system as you leave to give an external focus for stability as you leave the VR World.