Casual Players Passing Time
Alessandra Huang, Janette Li
Sept 2019 - Dec 2019
Clouds Awakening Trouble (C.A.T) is a block-stacking strategy game in which a player helps out a young witch to get back into her human form by helping her reach higher heights to regain her energyGit Repository Source Code Zip Download + ReadMe Download Mobile Packages Download Design Document
This project's concept was originally inspired by a performance artist that aimed at creating physical manifestations of the side-effects of air pollution in their city. We had originally started with this environmental messaging in mind with an engaging mechanic that would allow the player to explore around.News Article link
Before development could begin, the mechanics had to be determined as engaging. We used Jenga blocks and our fellow cohort volunteers to play-test through the game simulated by our team. This determined necessary buttons and visual indicators as well rules and conditions to implement into code. We had a total of 16 user testers exploratory information.
Near the end semester, there was a planned pivot by our instructor. We were given the challenge of moving away from the environmental messaging, make it more random and spontaneous as well as incorporate monetization mechanics. Hence a buff system was incorporated quickly and a new main character was born. The game also received a rename from "Cloud Janitor" to "Clouds Awakening Trouble"